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Extreme Content Prominent In Gaming Communities

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Linda Schlegel from the Leibniz Institute for Peace and Conflict Research is investigating extremism within computer games. Extremist content is frequently found in modified versions of existing games that are subsequently shared among users. The study notes that such content becomes particularly prominent when searching for Arabic-language materials. Scientists cautioned that these findings do not imply that Islamism in gaming is not a broader issue, but rather highlight specific research insights. Gaming platforms are being used to connect individuals with antisemitic actors and facilitate radicalization. One perpetrator used a helmet camera to provide a first-person shooter aesthetic while live-streaming an attack on Twitch. Experts estimate that 2.5 billion people play games online regularly, creating environments where extremist messages can spread.

Linda Schlegel from the Leibniz Institute for Peace and Conflict Research is investigating extremism within computer games. Extremist content is frequently found in modified versions of existing games that are subsequently shared among users. The study notes that such content becomes particularly prominent when searching for Arabic-language materials. Scientists cautioned that these findings do not imply that Islamism in gaming is not a broader issue, but rather highlight specific research insights. Gaming platforms are being used to connect individuals with antisemitic actors and facilitate radicalization. One perpetrator used a helmet camera to provide a first-person shooter aesthetic while live-streaming an attack on Twitch. Experts estimate that 2.5 billion people play games online regularly, creating environments where extremist messages can spread. Researchers report that antisemitic content is increasing within the gaming sector, mirroring trends seen in the real world since the Hamas attack on Israel. The content stems from various groups, including right-wing Islamists, anti-imperialist leftists, and bourgeois circles. Right-wing actors frequently engage in Holocaust denial or references to National Socialism, while Islamist circles dominate with Israel-related antisemitism and references to terrorist groups. Researchers state that right-wing extremism is the most visible form of this trend. The study aims to analyze these trends across both major industry leaders and smaller stores.

Topics

extremism gaming research

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Sources · 7 independent

hr-iNFO

“Linda Schlegel vom Leibniz-Institut für Friedens- und Konfliktforschung untersucht im Projekt RadiGame Extremismus in Computerspielen. Minecraft ist nur ein Beispiel. Radikale Inhalte sind auf Gaming-Plattformen weit verbreitet.”

hr-iNFO

“The radical-Islamist Hezbollah has even released its own propaganda games. Frequent, however, are extremist contents in modified games that are later shared with others.”

hr-iNFO

“Häufige aber kommen extremistische Inhalte in modifizierten Spielen vor, die später mit anderen geteilt werden. Die radikal-islamische Hisbollah hat sogar selbst Propagandaspiele veröffentlicht.”

hr-iNFO

“Ein wachsendes Phänomen ist das Nachspielen Judenfeindlicher Anschläge, sagt Antisemitismus-Forscher Konstantin Winkler. Ein besonders tragisches Beispiel dafür ist der Attentäter der Anjom Kippur 2019 versucht hat, in die Synagoge von Halle einzudringen”

hr-iNFO

“eben unter anderem auf Gaming-Plattformen mit anderen antisemitischen Akteuren vernetzt und radikalisiert.”

hr-iNFO

“eben unter anderem auf Gaming-Plattformen mit anderen antisemitischen Akteuren vernetzt und radikalisiert. die Verwendung einer Helmkamera eine First-Person-Shooter-Asthetik verliehen hat und seine Tat auf Twitch... live gestreamt hat.”

hr-iNFO

“Auch im Gaming der Juden-Hass. Ob unter rechtem Islamisten, anti-imperialistischen Linken oder auch im bürgerlichen Kreisen. Rechte greifen zum Beispiel häufiger zu Schuar-Leugnungen und Relativierung oder zu positiven Bezügen auf den Nationalsozialismus.”

hr-iNFO

“Linda Schlägel vom Leibniz-Institut für Friedens- und Konfliktforschung untersucht im Projekt RadiGame Extremismus in Computerspielen. Minecraft ist nur ein Beispiel. Radikale Inhalte sind auf Gaming-Plattformen weit verbreitet.”

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