Counterfeit Board Game Market Reaches 2 Billion Rubles
The market for counterfeit board games in Russia grew twofold to 2 billion rubles since 2025, according to Hobby World. Experts suggest that focusing on public-law solutions to combat this is an error because it harms private interests. Market players report that counterfeit goods may account for one-fifth to one-half of all sales in certain categories. Manufacturers face potential loss of consumer trust due to these counterfeits. Financial losses from these activities are limiting the ability of legitimate producers to invest in new products. The report notes that addressing these issues through public law means alone is an error as private interests are harmed. This figure represents a two-fold increase in the counterfeit segment. The report was discussed on Kommersant FM. Hobby World, a publishing holding, provided this assessment.
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Sources · 7 independent
“по оценке издательского холдинга Hobby World с 2025-го рынок контрфактных настольных игр вырос в два раза до 2 млрд рублей.”
“the state could lose tens of billions of rubles. According to experts, such a process... if the production of cigarettes is handled by a small number of companies, it is simple to collect taxes, but vape liquids are made by many more producers and monitoring them is problematic.”
“рынок контрфактных настольных игр вырос в два раза до 2 млрд рублей.”
“Умеренный рост доходов бюджета обернется сокращением легального рынка и усилением теневого оборота.”
“по оценке из датского холдинга Hobby World, с 25-го года рынок контрфактных настольных игр вырос в два раза до 2 млрд рублей.”
“раза до 2 млрд рублей. для сравнения доля легального ренка 32 миллиарда.”
“раза до 2 млрд рублей. для сраврения доля легального ренка 32 миллиарда.”
“для сравнения доля легального ренка 32 миллиарда... один из хитов это игра Бункер. Куплярная достаточно игра, по ней несколько тысяч предложений контрфактного товара за последние годы.”
“за последний год ситуация спиратской продукции, по оценке издательского холдинга Hobby Worlds, 25 года рынок контрфактных настольных игр вырос в два раза до 2 миллиардов рублей.”
“We observed approximately 200 counterfeit product cards per month. In February, we observe 300-400-600. One of the hits is the game Bunker.”
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